The Ton
BASICS
NAME: Líadan "Lía" Hawke
AGE: Early 20s (somewhere around 20-23)
PRONOUNS: She/Her
BIRTHDATE: around 9:06-9:07 Dragon
APPEARANCE
HEIGHT: 5'3 but carries herself like she's a whole head taller.
BUILD: lithe, muscular. Built like a rogue and a swordfighter
EYE COLOUR: violet
HAIR COLOUR: red
SCARS: Has assorted scars from various fights and things. Will gain more as she's canon updated.
TATTOOS: None
MOVEMENT: She moves gracefully, with a little bit of swagger. She moves like a fighter, like a rogue, her footsteps quiet.
SCENT:
SOUND: Her voice is lighter toned and sounds rather English, if English existed in Thedas. Lady!Hawke's voice from the game.
POWERS
Hawke has no magic; that ability rests solely with Bethany and their father. But she is, however, extremely good with blades. And, being a rogue, she's also extremely skilled at stealthy shit. Being a Dragon Age protagonist, she gets certain rogue-centric powers that come with that.
Twin Fangs: The rogue slashes at a target with both weapons, dealing an automatic critical hit with each blade. UPGRADE: Reversed Grip: Twin Fangs can now be used more frequently, allowing the rogue to rapidly tear down any opponent.
Lacerate: the rogue's deadly blades have a chance to inflict bleeding wounds that continue to cause damage for a short time. UPGRADE: Maim: Lacerate now cuts deeper, inflicting serious damage.
Backstab: The lightning-quick rogue vanishes in a smoke screen and reappears behind the enemy with a fierce strike to the back. UPGRADE: Murder: The rogue now exploits weakness in an opponent's defences when using Backstab to inflict extra damage.
Evade: The rogue leaps backward. Enemies within melee range will often seek an easier target instead. UPGRADE: Tactical Withdrawal: The suddenness of the rogue's escape now frequently leaves enemies stunned.
Stealth: The rogue fades from view, stalking the battlefield. Enemies immediately cease attacking the stealthed rogue, although any action beyond movement will break the cover. UPGRADE: Silent Running: The rogue no longer suffers a movement penalty while stealthed. UPGRADE: Camouflage: The rogue now stays hidden for longer, and dropping into stealth is less tiring.
Ambush:
Subtlety: The rogue is adept at the art of subtlety and distraction, generating significantly less threat from all attacks and abilities. As a result, enemies are far less likely to turn on the rogue.
Chameleon's Breath:
Shadow Veil: The shadow becomes obscured when entering stealth. This effect persists for a short time after dropping out of stealth, making enemy attacks more likely to miss the rogue.
Predator: Shadows are particularly deadly when they manage to flank their foes. Whenever the shadow strikes an enemy from behind, whether with a basic attack or using a talent, the attack now always results in a critical hit.
Pinpoint Precision: The shadow is adept at finding the enemy's weak spots. Consequently, critical hits inflict more damage.